Running Pace
Sports & RecreationFind pace, time, or distance from the other two, with a full split table at your own interval, even and negative split plans, race predictions, and training paces.
- What pace for a sub-4 marathon?
- What are my splits?
Score a game from standard notation with live frame totals, the range still achievable mid-game, league handicap, and a series average.
Change the inputs that matter to your decision. Optional assumptions stay collapsed until you need them.
X for a strike, / for a spare, - for a miss, digits for pin counts.
178 through 10 frames, with a finish between 197 and 198 still available.
Frame 10 of 10. From here the game can still finish anywhere between 197 and 198.
| Frame 1 | 20X — frame 20 |
|---|---|
| Frame 2 | 397 / — frame 19 |
| Frame 3 | 489 - — frame 9 |
| Frame 4 | 76X — frame 28 |
| Frame 5 | 96X — frame 20 |
| Frame 6 | 1108 / — frame 14 |
| Frame 7 | 1194 5 — frame 9 |
| Frame 8 | 149X — frame 30 |
| Frame 9 | 178X — frame 29 |
| Frame 10 | —X 9 — frame — |
| Score | 178So far |
| Strikes | 6 |
| Spares | 2 |
| Open frames | 2 |
| Best possible finish | 198Striking out from here |
| Worst possible finish | 197Gutter from here |
A strike scores ten plus the next two balls; a spare scores ten plus the next one. That is why a frame's value is not known until later frames are bowled, and why the maximum still achievable is the number worth watching mid-game. Handicap follows the USBC form: (base − average) × percentage, floored at zero.
Practical notes about the inputs, assumptions, and result.
Each frame is worth the pins knocked down, plus a bonus for a mark. A spare adds the next single ball; a strike adds the next two. That is why a frame's score is not final until later balls are thrown, and why three strikes in a row are worth 30 in the first of them. The maximum is 300: twelve strikes, since the tenth frame earns two fill balls.
Because that is how a bowler records a game. Writing X for a strike and / for a spare is faster and less error-prone than typing 10 into one box and leaving the next blank, and it matches the scoresheet in front of you. Pin counts still work for anyone who prefers them.
The result tells you, for every game in progress. It completes your rolls with all strikes and rescores, then does the same with all gutters, giving the band the game can still finish in. It is the question every bowler asks in the sixth frame and the one a plain running total cannot answer.
Usually as the base minus your average, multiplied by a percentage — often 90% of a 220 base, though leagues vary widely. If your average is at or above the base, the handicap is zero rather than negative. Check your league's by-laws for the base, the percentage, and whether it rounds or truncates.
Depends entirely on context. A casual bowler averages 70 to 100, a regular league bowler 150 to 175, and a strong league bowler above 200. What matters more than the number is consistency: converting spares reliably lifts an average faster than throwing more strikes does.
Because the tenth frame's third ball is a fill ball, not the start of a new frame. If you spare on the first two and then knock down five, that five is a bonus — it is not part of a further spare. If you strike first, though, the next two balls are a fresh pair and can make a spare between them.
Other tools in sports & recreation.
Find pace, time, or distance from the other two, with a full split table at your own interval, even and negative split plans, race predictions, and training paces.
Work out how unlikely your dry streak is at any drop rate, and how many more attempts a 50%, 90%, or 99% chance actually takes.