DPS
GamesWork out effective damage per second from attack speed, accuracy, crits, buffs, and mitigation, and compare two builds side by side with a time to kill.
- Which weapon does more damage?
- What is my real DPS after armour?
Find the experience between two levels on a chosen curve — including the published RuneScape table — with the time, actions, and milestones to get there.
Change the inputs that matter to your decision. Optional assumptions stay collapsed until you need them.
Choose the curve and the experience is derived, rather than asked for.
12,296,804 experience from level 70 to 99, about 8d 13h at your rate.
The RuneScape table is exponential in effect: level 92 is half of level 99 to within 75 experience, and the last few levels cost more than the first fifty put together.
| Experience needed | 12,296,804 |
|---|---|
| Total experience at level 70 | 737,627 |
| Total experience at level 99 | 13,034,431 |
| Progress | 5.7% |
| Time at your rate | 8d 13h60,000 XP an hour |
| Level 75 | 472,7947.9 h from here |
| Level 80 | 1,248,44120.8 h from here |
| Level 85 | 2,520,9671d 18h from here |
| Level 90 | 4,608,7053d 5h from here |
| Level 95 | 8,033,9315d 14h from here |
| Level 99 | 12,296,8048d 13h from here |
The experience is derived from the curve rather than asked for, so you do not have to look up the number you came here to find. Where your game's curve is not listed, pick the closest shape and adjust its parameters, or enter raw experience figures.
Practical notes about the inputs, assumptions, and result.
Because that is the number you came here to find. A calculator that asks for the experience required to reach the next level and then subtracts is doing arithmetic you could do in your head, and it sends you elsewhere for the part that is actually hard to look up. Choose the curve and the experience is derived.
13,034,431. The curve is steep at the top: level 92 is 6,517,253, which is half of 99 to within 75 experience — hence the milestone. The last level alone costs more than levels 1 to 74 put together.
Pick the closest shape and set its parameters. Most modern games use an exponential curve where each level costs a fixed percentage more than the last; some use a polynomial. Enter the experience to reach level 2 and the growth rate, and check the result against a level you already know. Failing that, the raw mode takes two experience figures directly.
Because a large total is hard to plan against. Knowing that level 99 is 13 million experience away tells you less than knowing that the next five levels are two million and about thirty hours. The milestones break a long grind into intervals you can actually finish in a sitting.
It is your stated rate divided into the remaining experience, so it is exactly as accurate as that rate. Sustained rates are usually well below peak rates once you account for banking, travel, and breaks — measure over a full hour rather than a good five minutes.
In RuneScape, experience continues past level 99 up to 200 million, and the community numbers the thresholds beyond 99 as virtual levels up to 126. The curve here covers them, so you can plan past 99 on the same table.
Other tools in games.
Work out effective damage per second from attack speed, accuracy, crits, buffs, and mitigation, and compare two builds side by side with a time to kill.
Estimate the time to farm a quantity, a specific drop, or a full set, with the drop rate, run length, and your real session availability.